The Amazing Race Philippines: DryedMangoez Edition Rules and Regulations

A SuperLeg has taken on many different elements and rules throughout the series. At its most basic, a SuperLeg is one Leg that includes enough tasks that could constitute two full, separate Legs. The two halves of the SuperLeg are divided by a clear midpoint, some of which include a Mat/pseudo-Pit Stop. Some seasons award a prize to the first place team at the midpoint while some seasons penalize the last place team at the midpoint.

In the first season, Legs 7 and 8 were considered a SuperLeg, but are treated as separate Legs with no Elimination after Leg 7 (the midpoint). No prize was awarded to the team that arrived first at the midpoint.

In season 3, Legs 8 and 9 were considered a SuperLeg, but are treated as separate Legs with no Elimination after Leg 8. With no Mat at the end of Leg 8, teams were informed of the SuperLeg via a clue telling them to continue Racing. The moment teams received that clue served as the midpoint of the SuperLeg.

Season 6 was the first season that awarded a prize at the midpoint of the SuperLeg and was the first season that regarded the SuperLeg was one full Leg (Leg 5). A Mat signified the midpoint of the SuperLeg and the first place team was awarded P100,000 from Shell V-Power Nitro+ (half of the regular Leg prize).

Season 8 was the first season to feature an “Abandoned Mat” (a Mat with only a cluebox and no host), but it was not called by that name until its return on Season 17. The SuperLeg formed the last two Legs of the season and are treated as separate Legs. Teams were informed via clue to continue Racing. But the team that arrived last at the next Route Marker after the Mat was eliminated on the spot. The team that arrived first at the midpoint won P200,000 courtesy of Shell V-Power Nitro.

Season 10 was the first and currently only season to feature two SuperLegs. No prize was awarded at either SuperLeg midpoint. Also starting with this season, all SuperLegs are considered as one Leg. There was no Mat on the Leg 7 midpoint as teams were informed in a clue. There was a Mat to signify the Leg 11 midpoint. No prize was awarded at either midpoint.

Season 12 was the last season to not award a prize at the SuperLeg midpoint. Seasons 13 and 14 awarded P100,000 to the first place team at the midpoint and were the last two seasons to not penalize last place teams at the midpoint.

Season 15 introduced the Automatic Rewind as a penalty for the last place team to a SuperLeg midpoint. It also awarded P200,000 from Shell V-Power Nitro+ to the first place team at the midpoint while starting with Season 16, the midpoint prize is P100,000.

Season 21 used the Hazard as a penalty for the last place team at the midpoint as part of a greater realignment of penalties.

Different from a SuperLeg, the Zero-Hour Pit Stop eliminates the mandatory rest period between separate Legs. Teams surviving a Zero-Hour Pit Stop Mat immediately continue Racing after checking in. It has appeared so far on four seasons, Season 2, 9, 10 and 13. The Legs ending with a Zero-Hour Pit Stop on Seasons 2, 10 and 13 were Non-Elimination Legs, while the Leg in Season 9 was an Elimination Leg.

Season 8 was the first season to have four teams Racing in the Final Leg, though the 4th team was eliminated during the Leg and before the Finish Line. Season 10 was the first season to have four teams Race to the Finish Line, making TARPHDME also the first TAR franchise to do so. The twist also appeared on Season 21.

The U-Turn has been a part of the Race since Season 1 and appeared on random, pre-determined Legs. Season 3 introduced the Forced U-Turn Voting Board where each team must vote for two other teams to be U-Turned. The teams with the most votes would be U-Turned. And ties are allowed, which potentially could result in numerous teams being U-Turned. Beginning in Season 13, U-Turns would appear on the Race only if activated by a Trigger Point on the previous Leg.

Beginning with Season 13, U-Turns and Yields (and the Rewind, in season 13 only) were made available on up to 10 Legs of the Race. Those U-Turns or Yields would only be activated and available to use if a set of certain conditions (the Trigger Point ) are met on the previous Leg. The Trigger Point is pre-determined before the Race and teams will immediately be notified, via clue, of the conditions of a Trigger Point after they have already passed through that Route Marker. Teams would not know if a Trigger Point has activated a U-Turn or Yield until they encounter it (or not) on the next Leg.

The Super Yield is a special version of the Yield in which a team can Yield all other teams who arrive behind them at a Yield Board. The power can be won in a Roundabout (Season 6), at the Starting Line task (Seasons 7 and 11), or during the Leg by way of an extra task (Seasons 9, 17 and 18). It was also a prize at the end of the first Leg of Season 8. The Top 4 teams had their choice of either a Super Yield or Fast Forward. In Season 17, the New Rules Super Yield was introduced. The New Rules Super Yield could be placed at any Route Marker during the Leg except for at the Mat. But the Super Yield holder cannot name the team they wish to be Yielded. The next team who arrives at the Route Marker after the Super Yield has been activated will automatically be Yielded.

For every 12 Road Blocks on the Race, each team member can only perform a maximum of six. From the 13th Road Block on the Race onward, if present, the Road Block count is reset to zero.

While a Road Block is a task that only one team member can perform, a Double Road Block is a two-part task that must be split between both team members. Just like the regular Road Block, however, teams must decide who will do which half of the Road Block based only on the clue question before opening and reading the full task description. And once they have decided, teams cannot switch tasks between team members. Double Road Blocks do not count towards the regular Road Block count and both a Road Block and Double Road Block can be present on the same Leg.

Originally, a Roundabout presents three options for teams to move forward in the Leg. Two of the options present opportunities for teams to win a reward or advantage in the Race, but no time credit will be given to teams who attempt either task. The third option is for teams who do not opt to attempt the first two options and/or when teams complete the first two options so as to continue on the Leg.

So far, the Roundabout has only appeared on Seasons 1 and 6 before appearing again on Season 20. In Season 1, teams were given the opportunity to win an Express Pass or a Double Your Money Award (which doubled the cash prize at the Finish Line). In Season 6, teams were given the opportunity to win an Express Pass or a Super Yield. In Season 20, teams were given the opportunity to win an Express Pass or Fast Forward Note.

In Season 23, the Roundabout presented two tasks all teams must perform. But teams could perform the tasks in any order of their choosing. Once both tasks have been completed, teams will be able to proceed to the next Route Marker.

A Duel Duel is a Route Marker during a Leg where teams must face off against each other in order to receive the next clue. The losing team in each face off must battle the next team. And the last team that loses a Duel Duel will face a penalty. The Duel Duel was known as the Double Battle (adapted from The Amazing Race Israel) at its introduction in Season 2. It became known as the Double Battle Duel Duel in Season 4 (adapted from its unofficial title in the original Amazing Race Philippines franchise as stated by host Derek Ramsay) before officially becoming the Duel Duel in Season 6.

The Express Pass allows teams to bypass any task during a Leg. It has appeared intermittently over the course of the series and at different points in the Race. It can also be won by various means. In Seasons 1, 6 and 20 the Express Pass was made available via a Roundabout. In seasons 4, 7, 11 and 17, the Express Pass was won during the Starting Line task. In Season 3, the Express Pass was located at a different location and must be taken before claiming plane tickets to their first destination. In Season 5, the Express Pass was available at the same location as departure times at a Route Marker on the first Leg. In Season 8, two Express Passes and two Super Yields were made available, by choice, to the Top 4 teams. In Season 9, the Express Pass was available at an extra task during the first Leg. The Express Pass was won at a Duel Duel in Season 14 while it was won based on fastest time completing a task in Season 16.

The Express Pass was made available later in the Race in Seasons 1 and 8 and could be used in the current or next Leg only. Express Passes obtained earlier in the Race could be used until a pre-determined Leg. Two Express Passes were available in Seasons 3, 4 and 5.

The Fast Forward allows teams to skip all tasks and head directly to the Pit Stop. In Seasons 5 and 6, the Fast Forward was won via completing an extra task. After a hiatus, the Fast Forward Note was introduced in Season 15. Unlike the original iteration, teams were now given a Samsung Galaxy Note which they would use at any time during the Race to request the Pit Stop clue via multimedia text message. (It was known as the Fast Forward Fold in Season 18 as the device given to teams was the Samsung Galaxy Fold.) In Seasons 15-17, 19 and 21, the Fast Forward Note was won at the Starting Line Task. In Seasons 18 and 20, it was won at the Pit Stop based on conditions regarding the Double Road Block and a Roundabout, respectively.

The Rewind debuted in Season 5 and was a power that allowed teams to force another team to perform the task immediately prior to the Rewind a second time. The Rewind was always placed at the end of a Route Marker. In Season 15, the Rewind became the penalty for the last place team at the midpoint of a SuperLeg and has not appeared in-Leg since then. In Season 21, the Automatic Rewind was added as one of the Non-Elimination Penalty Envelope options.

In the Intersection used on Seasons 3, 5, 6, 8, 12, 19 and 21, two teams must pair up and work together to complete all tasks until further notice. In Seasons 15, 16, 18 and 20, a New Rules Intersection was introduced where teams must pair up with another team, but must also switch partners to separately complete the tasks.

The Amazing Race Philippines: DryedMangoez Edition is the first franchise to utilize Penalty Envelopes at the end of Non-Elimination Legs. The last team to arrive at the Pit Stop on Non-Elimination Legs must choose one of four Penalty Envelopes which will reveal which penalty they must serve out on the next Leg. Originally, the four penalties available are a Speed Bump, an Automatic U-Turn, an Automatic Yield and being Marked for Elimination (must arrive 1st at the Pit Stop or face a 30 minute penalty).

The Penalty Envelope has been used as the Non-Elimination Penalty in all seasons so far except Seasons 12, 19 and 20. In Season 12, the Hazard was the penalty for teams. It forced an extra requirement in a certain task on the next leg for the Non-Eliminated team. In Seasons 19 and 20, the Self Yield was introduced as the Non-Elimination Penalty. The last place team would need to Yield themselves on the next Leg of the Race.

After a two season hiatus, the Penalty Envelope returned on Season 21 with the options of a Speed Bump, Automatic U-Turn, Automatic Rewind and Self Yield. A fifth Envelope called Racers’ Choice would allow teams to choose which of the four aforementioned penalties they would like to be subjected to in the next Leg.

A Hazard is an extra requirement for a certain task in the next Leg which teams must complete before receiving the next clue. The Hazard was introduced as a Non-Elimination Penalty in Season 12 and was used as the penalty for the last place team to arrive a SuperLeg midpoint.

Based on the concept from The Amazing Race Canada, the One Way was introduced (and so far, has only been seen) on Season 19. Teams will be able to “One Way” another team by forcing them to complete a specific side of the Detour. TARPHDME created the Blind One Way in which teams would One Way another team without knowing the details of the Detour. Instead, choosing only based on the Detour name.

Introduced in Season 21, with an Interchange, a team will have the ability to switch Road Block performers in the middle of the task once during the Race. (The Interchange can also be used on Double Road Blocks.) An Interchange is made available to all teams via a specific task sometime during the Race. All teams are eligible to claim an Interchange. Some teams may be able to claim more than one Interchange according to set parameters for the task.

Comments are closed.